Ballance the Ball – One Hour Reskin – iOS 10 and Swift 3 ready (Games)

Updated for iOS10 and Swift 3​!!! Now helps Fyber! FASTEST RESKIN EVER: Only 23 photographs! Hey, guys! Rebeloper right here! I wanna present you how you can put your app on the App Store Tonight. Not in two months, not in every week however TONIGHT. The single hardest a part of a reskin enterprise is, understanding, what supply code to purchase. ESPECIALLY, when you’re new in the business… Watch video right here: https://player.vimeo.com/video/148249787

FEATURES

  • Coded in Cocos2D with SpriteBuilder – the main engine for iOS indie video games
  • Written in Swift – say whats up to the new programming language for iOS
  • iOS10 ready – embracing the energy of the greatest OS on cellular
  • 64 bit supported – all the time updated with Apple’s necessities
  • iPhone7, iPhone7 Plus and iPad Pro ready – lovely on all units

  • AdMob Banner – prime banner all through the entire recreation
  • Chartboost Interstitials – full display advertisements with Ads Frequency function
  • Supersonic Interstitials – full display advertisements with Ads frequency function
  • Fyber Interstitials – full display advertisements with Ads frequency function
  • Game Center Leaderboard – rank, problem and share your greatest rating
  • Rating System – sensible score powered by iRate
  • No Ads In App Purchase – increase your income

Addicting gameplay. Watch it right here: https://player.vimeo.com/video/155275280

Here is an up to date video of the gameplay on an actual system: https://player.vimeo.com/video/170404537

HOW TO SETUP AND RESKIN

Only 23 photographs to reskin. Easiest reskin ever! You’ll be ready in underneath an hour. When including the Level System you’ll have solely 15 pictures to reskin. When you buy a Rebeloper Source Code you buy greater than only a supply code. You buy the superior documentation and fixed help.Got a query? Ask it in the Comments part. We reply every and each query in lower than 24 hours, however principally inside 3 hours (if we’re not asleep). Customer happiness is our #1 precedence. And in fact, we provide a 14 days a refund assure.

CHANGE LOG

3.zero.zero – (08.01.2017) – CRITICAL

  • Updated to Sprite Kit – THIS IS A BRAND NEW PROJECT THAT IS NOT COMPATIBLE WITH OLDER VERSIONS – Sprite Builder has been eliminated

2.zero.zero – (21.09.2016)

• Updated to iOS 10 and Swift 3 – this model will run solely in Xcode eight+

1.1.zero – (09.12.2015) – OPTIONAL

  • Added Fyber (information modified: GameKnowledge.plist, RebeloperKitMini.swift, AppDelegate.m, Info.plist, Bridging-Header.h; added information: fyber-sdk-lib, FyberCocos2dHelper.h/.m, CoreLocation.framework and MediaPlayer.framework)

1.zero.3 – (15.11.2015) – OPTIONAL

  • Added a “More Games” button to the Main Menu Screen (information modified: MainMenu.ccb, MainMenu.swift, WorldContainer.ccb, WorldContainer.swift)
  • Improved Ads logic: if no Chartboost is out there than a SupersonicAds advert is proven (if out there) and vice-versa (information modified: RebeloperKitMini.swift, GameKnowledge.plist)

1.zero.2 – (02.11.2015) – OPTIONAL

  • Updated SupersonicAds (6.3.four) (framework modified: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Supersonic.framework)
  • Updated Google AdMob SDK (7.5.2) (framework modified: RebeloperKitMini/ThirdPartyLibsAndFrameworks/AdMob/GoogleCellularAds.framework)
  • Updated Chartboost SDK (6.zero.1) (framework modified: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Charboost.framework; information modified: AppDelegate.m – line 46, Bridging-Header.h – line 26)
  • Updated Documentation to 1.3 (minor typos)

1.zero.1 – (13.10.2015) – CRITICAL

  • Updated Supersonic Ads SDK to v.6.3.2. (framework modified: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Supersonic.framework)
  • Allowed arbitrary masses for Supersonic Ads (rationalization: In iOS9 Apple has added in controls round ‘ATS’. In order to make sure un-interrupted help for Supersonic Ad supply throughout all Mediation Networks, it was essential to make the following modifications in your information.plist: 1. Add in a dictionary referred to as ‘NSAppTransportSecurity’. Make positive you add this dictionary on the ‘Top Level Key’. 2. Inside this dictionary, add a Boolean referred to as ‘NSAllowsArbitraryLoads’ and set it to YES.) – Details right here: http://developers.supersonic.com/hc/en-us/articles/201328522-Getting-Started-with-the-Supersonic-iOS-SDK#step1

1.zero.zero – (05.10.2015)

  • Initial Release

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